![]() But 3rd Grade Adventures' games are clever, and kids will love playing along with the animated characters. Although the game is rated for children aged 7 to 9, and is equipped with a system that adjusts the program to different ability levels, it's really too difficult for 7- and 8-year-olds to play alone. Each problem solved earns you whimsical items for bartering-sneezeberries, goo beetles, or snagnets-that later become your ticket to the keys to the Lost City, where Mathra resides.Solving 'The Mystery of Mathra' takes a lot of perseverance. But get ready to practice a lot of math, reading, science, geography, and problem-solving skills along the way.Following this long and twisted tale takes players through 'The Monkey Kingdom and the Goo Forest,' where problems are presented by a colorful cast of apes, spiders, and even a quartet of talking flowers that sound a bit like the Beatles. You have to join with a team of young rescuers to find Horace and learn what's destroying the jungle. On the first CD- ROM, 'The Mystery of Mathra,' Uncle Horace is lost in a South American rain forest said to be the home of Mathra, an evil mythical bird. Product Playing 3rd Grade Adventures is a lot like falling into the middle of a Saturday morning cartoon adventure.
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